1 out of 14 people found the following review helpful:
One of worst games I have ever played.............Sunday, February 06, 2005
I am not able to find words befitting this game.A game is supposed to give us some fun ,pass our time ...This game sucks in every aspect.After roaming around the hotel and station for an hour I concluded that there is nothing in there...(You cannot find a single person (or a thing) in this game...you and you all along).It is not scary (for guys who love scary kicks...).Then I went through a walkthrough and found out that the entire game based on some poetic lines or something WHICH CANNOT BE FOUND without a walkthrough.For example we have to find a line in a book in page 21...the funny thing there will be n number of things will be in the room.I do accept that certain level of difficulty must be associated with these things...but they should be rational in the sense...And not the least the entire game was written in Macromedia then you can imagine....
Save your $$$$$$$$ ..........
0 out of 1 people found the following review helpful:
My First Computer GameTuesday, February 01, 2005
This was my first computer game that I ever played, so I did not have anything to compare it to. I enjoyed playing and I was never board. I didn't have time to be with all the note taking. I just thought that was what you did in these type of games.
As far as the puzzles go, all the clues were given to you so if you had them, the puzzles were not all that hard to figure out. Even the one with buttons.
I am from the Atari generation so, to me, the graphics were great. Since playing Syberia, I know the difference. I was actually board with Syberia at first because I didn't have to take notes!
All in all it was a great game. I did not like the ending at all, it made it seem like a dream. I do hope that DarkFall II will have a better ending.
1 out of 2 people found the following review helpful:
Not bad...for the priceMonday, January 31, 2005
Darkfall: The Journal was a decent little game. I expected to be a lot more scared than I was, though. Here are a few issues:
1 - Too short. I was able to finish the entire game in two afternoon/evenings of gameplay.
2 - Extensive note-taking required. In some parts there was so much information to write down, I did screen prints to save myself from writer's cramp.
3 - Since the game revolves around finding the hotspot, which may or may not be on a particular screen, the game becomes a tedious exercise in clicking all over each screen, trying to find the elusive hotspots. Some critical hotspots are practically invisible and easy to miss.
4 - The "Load" and "Save" buttons are right next to each other. If you cancel out of the "Load" dialog, it will load the last save game anyway. At one point I wanted to save but accidentally hit load. I cancelled out but it still loaded my last save, causing me to lose several hours of gameplay.
5 - One of the games great aspects is character development. You spend the whole game getting to know these people and gathering clues, building up to what you expect will be a grand finale. However, the ending is very lackluster. All these people you worked the whole game to help, simply disappear after a quick "thank you" from one of them.
For the price I paid, it wasn't too bad, but it ended up being somewhat of a let-down.
4 out of 6 people found the following review helpful:
Mind-Boggling and Arm-AcheingTuesday, January 11, 2005
I played this game after my older sister played. I listened in on it, but didn't pay attention to what was on the game. I thought I would try my hand at it on my computer. Two days later after finishing the game, I don't even want to look at it again.
The graphics are okay, the sound effects are done really well, but for the most part, ARRGGHH!! My arm is acheing after all the click, click, clicking around. Once I had got to the end, I was just about hitting my head on the wall, because of all the stuff that I had to get, but didn't have just to solve the last bit of it.
The story had promise, but there was an awful lot of useless information in the game that didn't coincide with what was releavant to the game. If you want a good story try the Atlantis games by Dreamcatcher, even the Riddle of the Sphinx's were good.
I'm holding out hope that the sequel to this game is good, but we'll just have to wait and see what the reviews have to say.
3 out of 4 people found the following review helpful:
Spooky, yet frustrating.Wednesday, January 05, 2005
Dark Fall provides a spooky atmosphere using great sound effects and voice acting. However, unless the player is detail-oriented and willing to collect perhaps three times as much information as is needed to solve the game, frustration may ensue.
Clues to exorcise the haunted train station hotel are scattered deeply, often in creative contexts (sound, music, diagrams, coded text). What I found most wearisome was not knowing whether a particular discovery would help solve any of the puzzles.
Some elements were clever, but not well-used: psychic goggles that illuminate crucial clues but which only worked in a few locations. The in-game help from a deceased spirit similarly only worked at a few points during the game.
The point-and-click Myst style of travel is quite dated by today's game standards. Unlike the Myst series, Dark Fall has no face-to-face interaction with characters. I also found the ending, as others have mentioned, to be underwhelming.
While this game creates a scary ambiance within a deeply woven plot, the solutions to puzzles were often overly detailed and sometimes tedious (e.g., try up to 24 combinations of button clicks, without a clue). Since it received 4/5 stars overall, I bought it at Amazon. However, there may be some ratings inflation here---gaming magazine reviews were much lower for Dark Fall and other games that have received high ratings here, including Silent Hill 3, Blair Witch 3, and the scintillating Britney's Dance Beat.